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Continuation of >>17514.
Going by what's observable, I'd say the main thing about Nemuno personality-wise is that she values her solitude but doesn't necessarily shun people. She is, as mountain hags are described in her profile, fiercely independent, yet she is reasonably friendly and open towards those who can prove a degree of strength. She takes in whatever of the world comes to her and doesn't seem all that interested otherwise, content in her ignorance of the world outside her bubble. In that sense, she strikes me as someone who probably values action over conversation; she'll entertain a degree of small-talk but probably will get annoyed after a while, especially when it comes to topics outside her realm of concern. Perhaps she might have opinions on things that extend beyond the surface-level, but I wonder if she'd be able to articulate them. She'd probably consider it your problem if you can't understand what she means and leave it at that.
When it comes to anyone weaker than her, I don't think she's apt to show more than a certain measure of mercy. She'll try overwhelming force to scare others off first, and then I'd wager all bets are off. Even assuming she doesn't go all the way out of her way to kill intruders, in the case of something like someone lost and in danger, I think she'd be fairly clear that any shelter offered is a very temporary thing and be quick to eject them from her territory — and perhaps not necessarily to safety. Of course, I suppose it's possible that she might be open to anyone who can demonstrate themselves likeable on some level. That does beg the question, though: Is she apt to let you go if she likes you enough? The idea of a clingy mountain hag is a little terrifying.
In terms of character relationships, it's hard to say there'd be many. At the very least, we know Nemuno can be friendly towards people like Reimu, Marisa, Aya, and Cirno. I can't see Aya having much occasion to bother Nemuno, but if she did, then I guess she might be welcomed to an extent. Biten was also obliquely
I think pretty much every basic thing about Nemuno has been said; she's primitive and there's little information on her; she's an isolated figure who lives on the mountain and doesn't really concern herself with other people or the larger going-ons of the world; she doesn't care for intruders but respects strength and isn't inherently inhospitable.
Since she's just a stage 2 boss who hasn't had an an article in a later print work entry (yet) there's little more to infer on in terms of canon. But, as mentioned by others, there's still some grounds to speculate about her relationship with the other mountain inhabitants generally. There's a agreement in place with the tengu about her territory and it's stated that her species forms nonaggression pacts but ... is that a personal agreement concerning Nemuno or part of a generalized thing, some sort of (in?)formal division of the mountain's territory between the various people who inhabit there? Either way it's some basis Nemuno knowing at least some of the other people in charge of things in the mountain even if their relationships have been limited to defining territory and respecting each other's space.
I don't think it's a stretch to suppose that she trades for supplies with others either. She invites Reimu for tea and—though it's not out of the realm of possibility that she grows the stuff herself—that seems like the kind of thing you'd get from some sort of store, perhaps a wandering merchant of some sort (a tengu? a kappa?) So I think that there's grounds to assume at least a limited but regular (business-like, as stated in the profile) interactions with other inhabitants of the mountain.
Something that hasn't been mentioned yet is that her surname, Sakata, is a direct reference to the story of Kintaro. There's a lot of different versions of the origin of Kintaro but in the ones where a yamanba is involved all depict her as a benign figure. Add to that that many of the stories about yamanba are also positive when it comes to interacting with humans (though, of course, there are others where they're monstrous) and what Nemu
>>17517
>tea
Right, I knew I'd overlooked an obvious thing. It does seem like the kind of thing she'd trade for. Probably with the tengu, would be my guess. Then again, perhaps intrepid (and foolish) humans...
>Something that hasn't been mentioned yet is that her surname, Sakata, is a direct reference to the story of Kintaro. There's a lot of different versions of the origin of Kintaro but in the ones where a yamanba is involved all depict her as a benign figure.
I was generally aware of the connection and the story of Kintarou but not familiar enough to say anything pithy. Interesting that a parallel like that can be drawn.
>the heroines are just bulldozing their way from spot to spot in their usual fashion and very much escalate things instead of talking them out
Well, in Nemuno's case in particular, there's not many words exchanged before she just kind of unilaterally attacks. Prior to that, the playable characters are mostly asking about the incident and not even being that assholish, Cirno being the only real exception. Not that it invalidates the point in general, but it is something to note.
As to my own thoughts regarding Nemuno's use in stories, I'd say I generally agree with a lot of what's set down in this post. A story about someone or other — whether it's a 2hu or otherwise — stumbling into her peaceful hag life and taking in its wildness would probably be pretty cozy. That said, I think something of an opposite angle of Nemuno being drawn out of her isolation would make for a fun enough premise. Chances are good that it wouldn't be an earth-shattering adjustment, but her sensibilities still probably clash with ideas of 'civilisation' at times, and seeing how she navigates that would be interesting. Of course, there's also the dorky side of me that kind of wants a portrayal of the politico-social machinery of hashing out territory rights with hags. Who knows what sorts of reasons someo
>>17504
Nothing so trivial. It's their personalities. Their characterizations. What sequence of events bring out the feelings and thoughts about those things and them isn't really something I can suggest—that's up to you because it depends on the things you want to do with those characters.
Maybe I'm doing a poor job of explaining this but it seems obvious to me: I would like to learn more about who they actually are because one of the things that seemed clear to me from reading the story was that they were all hiding their actual thoughts and feelings because (plot) reasons. I want to see a little behind the curtain and it doesn't matter if it's their opinions on whatever trite things you listed so long as it's something that's important to them or their character. Again, not something I can suggest since only you would know what those things are. All I can offer is the most general setups for that like Aun sleuthing around, uncovering something that can't be avoided, overhearing something, being nosy, talking over drinks/tea, etc. since I can't know what you know and feel about the characters and what would come out.
If you can't do that, that's fine. I don't mind little vignettes as suggested by another poster and a clash with Aya in terms of reporting or managing the "truth" that's printed in any article could be interesting. My main interest in the story comes from the characters and their depictions and I can't tell you what they should be.
>>17506
In all honesty, I'm not sure if I can do what you're asking. Probably the deepest problem with the main story is that I figured out after a point that I don't feel secure in knowing much about the principle characters much less what to do with them. The plot, such as it was, was based on a couple of arbitrary answers to questions posed to me, and I'm lukewarm at best on those points now; the main thing stopping me from redoing everything is not knowing what I'd do instead. On top of that, I had (and still have) numerous wide gaps in my understanding of the characters that can't be bridged just by reading some profiles and manga. For instance, I couldn't tell you who Sanae is outside of her shrine maiden role; I don't know what she's actually interested in, what she normally does in her free time, how she feels about this thing or the other, etc. The foundations for all of those characters is shaky at best, and I don't know what concrete steps I can take to fix that.
So, I don't know what else to say. I can maybe string together something from suggestions about specific scenarios, and that's about the best I can do right now. Sitting still for a long time only continues to hurt me, so I'd like to somehow keep moving forward and eventually find some way of fixing the foundational issues, and I think the only way that's likely to happen is a process of doing and discovery. However, motivating that process isn't something I can do myself. What I'm doing right now is all I know to do at this point.
I'm sorry to unload all of this behind-the-curtain talk, but what you're asking touches right on a lot of the deep frustrations I've had with this story and writing in general.
>>17507
As I said before, it's fine if you can't. While I'm interested in what I'm interested, the simpler idea about the aftermath at the Hakurei shrine is also ok. I'm partial to a series of short notes/articles by Aya following attempts to interview the involved parties as a style and/or framing device. Though, perhaps, that might end up being more about Aya and her pushiness rather than the interview subjects (Reimu, Aunn, Marisa?, others?) themselves. Dunno what the other anon might think.