I think Keine has the best hat. It's still darn silly though.

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So, if it hasn't been already been made clear from other comments I've made, I really enjoy talking about writing. Both in terms of specifically talking about my own work, talking about other works I've read, and talking about the writing process as a whole. And while there is a writing channel on the discord for it, I feel like it's a shame to have such discussion lost to the distant archives of a distant channel, so here's a thread for it.

Anyway, I'm going to start with my general thesis on storytelling as a whole.

Stories are about conflict.

And of this conflict, the vast majority of this conflict is character vs character. Now, most isn't all; you can have conflict with outside, impersonal forces (whether animals, the environment, or simply a hard task they're trying to finish), and also internal conflict, where someone's almost at war with themself over a difficult decision, involving multiple things they really do (or don't) want. And these are also great things to have with a story, and can work perfectly well, they're just harder (at least for me) to set up and execute than character vs character conflict. So I'm going to focus on that.

Now, when it comes to conflict between characters, setting it up ties into how I approach characterization in the first place. Every character, in every scene, should have some goal they're working towards. And I don't mean a grand goal like "Resolve the incident" or "Romance <insert touhou here>", I mean a short-term goal that ties into those larger goals. Conflict comes from having multiple characters with different goals, each pushing for what they want. Even if characters are on the same side in the context of the larger story, if their immediate goals are different, you still get conflict. As a bonus, if you understand what a character's goals are, it becomes a lot easier to write their actions.

Another nice thing is that this conflict-driven model of storytelling can work for any type of story, from dramatic to romance to slice of life. Marisa could be fighting
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I think it’s a fine idea to have a thread about writing. It’s an interesting conversation to have.

>Stories are about conflict.
This seems altogether too reductionist to me. That isn’t to say that conflict isn’t an important or, perhaps, the most important part to a story but I feel like there’s too many qualifying asterisks or instances “yes, but…” to accept it uncritically. I’ll say that there’s a lot of contrast and framing that complements conflict, among other things, and leave it clumsily and imperfectly at that, because I think what you use to explain yourself is more interesting to dissect right now.

>the vast majority of this conflict is character vs character
A hard disagree from me there. This is certainly true of something like one of the touhou video games, but that’s because it’s necessarily adversarial to function as a game. It is also true in various pieces of media and particularly of styles of media but it is far from a universal truth. Though it’s clear from the rest of what you’re saying that you’re not exactly limiting yourself to simple “man vs man” type conflicts, I’d still say that you’re limiting yourself to a very small part of storytelling.

I do not put this forward as a call towards authority, tradition, or even majority taste, but I encourage you to think of examples of fiction and literature in general that have stuck with you personally and with society at large. Internal conflict, conflict with society/expectations, destiny/nature, etc are indeed the majority of the conflict among the corpus of civilization. This is not to say that character conflict isn’t important or also not there in those works but that they are not really what they are about nor do they necessarily contribute in major fashion to how the plot develops. Think about how most of their scenes/chapters develop. Read passages of books that you like. Often it is the narrator and/or the protagonist that set the tone and how plot progresses with their perception and reaction driving development more than the goals of
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It’s that time. What time? Time to Village Life: It’s Never Safe at Work, a 2023 Lewd Shorts Writing Competition!

The terms are none too complicated:
- Starting March 24th till March 31st, writers will submit their entries in a thread provided at that date.
- A twist! Writers can choose one of two themes or both at once.
- The readers, in addition to voting, will decide whether or not their chosen entry satisfies both the themes.
- Such entries as do will receive an extra point in the final tally.
- Voting will be held for a week, starting on the 1st of April.

Without any more ado, the themes shall be these:

Theme 1: - Not Safe For Work
In other words: workplace shenanigans, professional unprofessionalism, getting it on before getting off work! This can of course stand for good, old-fashioned exchange of pleasure for tangibles – but also characters in a superior/subordinate relationship straining the boundaries of said relationship, regular business swerving into ribaldry, bodily bargaining, etc. An exorcism gone wrong very right with one of Gensokyo’s premier youkai exterminators. Sakuya evaluating a candidate for the mistress’s hand in marriage – down to every last inch of him. A callow Wolf Tengu finding himself inveigled in a scandal while investigating a social uproar among the Crows. An acolyte attending their goddess in all her unreasonable, attention-starved whimsies. All fair game.

And, since I hear you clamouring:
>Is the Lotus Pavilion a professional establishment too?!
Yes. So the house rules avow. Tell you what; I’ll even add an extra point to your final score if you touch upon that THP sextaple.

Theme 2: - Village Girls
Meaning the usual suspects who live, regularly visit or ply their trade (wink, wink)
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To perhaps the point of blatancy, I authored Very Forbidden Scrollery. Unlike last time, however, I wasn’t really attempting anything “different,” style-wise, so that’s fine. There’s not much more to rant about. To start, I’d planned to finally write a lewd Reimu (who “transacts” with a village artisan, who turns out possibly to be her dad – Reimu’s mum was never forthcoming), but then I got into an accident, spent a few weeks in near-constant pain, and so that daydream slowly lost its lustre. Afterwards, the D bent in an unexpected direction, and here we are.
>Why an old man…?
The C-‘tism. Kosuzu’s grandpa is an existing “character” who “appeared” in the manga, so I went for him rather than an OC. More fun that way. To me, if not your moral compass.

Also, don’t be surprised if you ever read up on the person Kosuzu’s inspired by and spot a familiar name. Just a little in-joke by yours truly.

Oh! And in case you ever feel like re-reading this piece of filthy smut, I cross-posted it to AO3 with a few… additions… which wouldn’t have worked out as well on THP: https://archiveofourown.org/works/45836953/

>>16961
>Then you had to go and make a weird conscious decision to be more... I can't find the correct word. 'Sleazy' is the best I can come up with, even if it isn't the greatest encapsulation.
I’ll break character here and admit that, yes, it is indeed an affectation. In brief, I took a study of available, written 2hu erotica and discovered a dearth of “pornish,” doujinshi-like scenarios – that weren’t futa, anyway – despite the vast popularity of general “sleazy” smut. It is a hole I’ve since dedicated myself to filling like the lowest-hung innuendo. It may not be everybody’s cup of hot coffee, certainly not the favourite flavour as has been evidenced, but it’s a (self-imposed) obligation.

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>>16985
>Also, don’t be surprised if you ever read up on the person Kosuzu’s inspired by and spot a familiar name. Just a little in-joke by yours truly.
But I didn't see any Benjamin Smith Lymans mentioned in the story?
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In the eventuality any interested parties haven't yet noticed, the prize has been delivered: >>/at/41283.

Not a dear or familiar character to me by any means, but it's turned out decently well, I dare pat myself on the back.

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i do it for free too
I don't usually want to draw a lot of attention to myself, but that can't be helped in this instance, so I put on my name and trip and everything.

As it says on the tin, I'm primarily propping this thread up to promote a personal site of mine dedicated at least in part to talking about matters related to THP. Now, before you run away, this isn't meant to be a bunch of opinion pieces from some doofus who happens to be a janitor. Some who have been around might have heard me talking about a project to document THP for the benefit of newbies and otherwise. Well, this is where that project has ended up.

That's why the first post I want to present publicly is dedicated to a very important topic for the health of the site: tagging. You might have noticed that a lot of stories in the Story List are missing tags. There is a solution to this, but I can't promise it's a trivial one. Still, it's important that we get as many people as possible contributing to this cause, so I took the liberty of writing out a little guide to how tagging works in a rough fashion. I've also tried to explain a little bit of the rationale behind why tagging is important for the site. Check it out at the link below.

https://theonecalledmask.neocities.org/posts/2022-01-17-tagging.html

I will be periodically posting entries like this for the benefit of the community. There might also be occasional opinion pieces for the morbidly curious. Rather than trying to integrate comments or such Web 2.0 inanity, I'd prefer to use this thread for discussion and feedback. Feel free to tell me if I've got my facts mixed up or whatever. If there's something more private to discuss, find me on Discord or send an e-mail to the address on the front page of my site.
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You can't legislate good behaviour, but you can have reasonable rules-of-thumb. I had a few thoughts about things in our outer communities, so I decided to share some of those.

N.B. This shouldn't be taken as a do-or-die pronouncement by moderation. Just take it all into consideration and otherwise continue acting like a decent human being, okay?

https://www.tekitou.moe/posts/2023-03-31-ontopic.html
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Did you know THP had a birthday yesterday? Happy fifteenth, THP. I'm sorry I couldn't do anything.

Anyway, I started this post a while back and meant it to be something of a long 'user's manual' sort of thing, but that got pretty tiresome. I ended up retooling it to be a lot more concise, mostly because I didn't feel it needed to instruct as much as bring attention to things. With any luck, I'll have brought some previously unnoticed things to someone's attention.

https://www.tekitou.moe/posts/2023-04-02-keepingup.html
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Here's a quick little piece about a long-time daydream of mine. It's idealistic and perhaps unfeasible. Hell, maybe impossible. I'd still like to see it happen someday.

https://www.tekitou.moe/posts/2023-04-18-tuhupike.html

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idk heres aqn writing
Last night, I floated an idea in the Discord about a fun thing that could be done for the season. My main resistance to setting dates and posting a thread is that participation on the site is way down compared to before across the board. The last contest was surprising in how many people actually submitted entries, but it still wasn't on the level of previous ones.

That in mind, I figured we ought to have a thread where we can bat around ideas for things like contests and try to gauge interest/potential engagement before committing. If you have something you'd like to see done on the site, toss it out there.

I'll keep my thing separate of the OP.
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>>16937
Soft NACK on my part. Right now, it's basically Scarlet Tycoon and Girl of Death, with (I guess) the addition of Not-Life now. Maybe we could go on with that, but it kind of seems like the choices available put off some people last time. I haven't had time or energy to come up with additional suggestions, so I feel kind of bad about not having much to add to the process. If others want to go ahead as-is, then I guess I'd come along, however.
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>>16938
Hmm. Well, I won't push for it, since I'm kind of slammed with work at the moment, but I'm not giving up on it either. We've got the contest going on right now, anyhow, so maybe I'll refloat it once we wrap that up.
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This is kind of a repeat topic in some ways, but it came up again in the outer communities.

For whatever event we hold next, there is always the possibility that we could abandon the pretext of 'competition' and just have an exhibition, whether a general one or based on some sort of thematic element. Given the lack of stakes (e.g., meaningful prizes) for contests beyond 'bragging rights', there's little difference beyond a somewhat formalised voting process. Were we to transition to an exhibition, we would essentially just be doing away with voting as a procedural element.

Some out-of-band communication has involved some dissatisfaction with what could be perceived as a lack of serious scrutiny involved in judging contests, leading to contests being, at best, popularity contests. Leaving the veneer of 'competition' out of things would alleviate any perceived need to tailor an entry to any particular sensibilities to 'win'. By the same token, the objection has been raised that even the thinnest pretext of 'competition' might be necessary to motivate some entrants. There is also the fear that removing the voting process will lead to a dearth of feedback desired by those submitting entries.

There's probably much more to be said, but I'll leave that to the rest of you to discuss. Considering there's nothing yet in mind for another event, competition or otherwise, there's not much pressure to make a decision right this minute, but it would behoove those interested to make it at some point.

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Let this post mark the inaugural session of the THP Book Club! For those of you living Underground where news comes slow, slurred, and shōchū-soaked, or up high on the gentle Moon where it hardly ever comes at all, this is an idea piloted by a member of our very own community here at Tea Haitch Pee dot moé, and buoyed into reality on the updrafts of your (yes, your!) participation. The incipiatory discussion can be found in this blog post here >>16758, as well as in the Site Events Discussion Thread from roughly here >>16759 onwards; but just to reiterate, we'll be reading through some of the older stories on the site, one bit at a time and week over week, sharing our thoughts and impressions as we go along together. Our hope is to lend forth a little light to stories that are somewhat shaded from the selective spotlights of mention, as well as to cultivate a climate of discussion and dialogue, by concentrating here what might otherwise
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So, as a writer, I personally love write-ins, as they're a sign of viewer interactions. Granted, I haven't had anything I'd consider a particularly silly or unwarranted write-in, so I might be a bit biased. I have had a few that have been fairly off-the-rails, but they've still been legitimately good (or at least reasonable) ideas based off of the information available at the time.

As far as writer interaction with the readers go, that's tricky. See, the thing is, I actually love talking about my story. I could easily throw several paragraphs in almost per update about what might have happened, or could have happened, or my thoughts on something. But I don't. I'll throw stuff in as an end-of-part coda, perhaps, but I fear to say too much.

Two reasons for this. The first is that I don't want to bias the readers with my personal commentary. Author's notes are fun, but the story must stand on its own without them. If someone who doesn't read any of the notes about what I intended comes to a completely different interpretation of the characters than what I intended, then I've screwed up as a writer, and that's a real risk if I keep outright telling the viewers what I intended after each update.

The second comes down to vanity. There was a previous community I wrote in where I got in trouble for self-advertisement, and I had a bit of a rant about how my story wasn't getting the attention it deserved compared to other, worse stories. It's not something I'm proud of, and pretty much ended my involvement in that community, as well as the story I'd been writing at the time. (Which is honestly a shame, as I wouldn't mind finishing or maybe rebooting that some day.) Because of that, I try to take a hands-off approach to commenting. It's easier for me to avoid attention seeking if I minimize my interaction outside of the updates. Or, as is increasingly the case these days, apologizing for updates being late. Alas.

Speaking of apologies, I'm one of the anons who floated the idea of participating and never did anything. So... sorry about that, I've just been busy lately. Even finding time t
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>>16931
>If someone who doesn't read any of the notes about what I intended comes to a completely different interpretation of the characters than what I intended, then I've screwed up as a writer
I mean, that's going to happen no matter how much footwork you put into stage managing reader perception of things. You can outright directly tell people that things are one way or another, yet they'll still come to head-scratching conclusions based on inherent biases or whatever. I've had it happen time and again in my own writing to the point that I long gave up trying to correct people. Dunno, though. Maybe it depends how much investment people have in your story. Nobody around here really has the same experience writing, for better or worse.

As to actual book club matter, well, no real need for apologies. There was hardly a call for strong commitment. The pacing that so annoyed certain people was chosen with the assumption that people would probably fall in and out. If things go on and you happen to only find time to get involved every once in a while, that's fine enough.
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Very belated in getting my thoughts in.

>>16920
>Did the story make you feel anything?
Hesitation, mostly, or a sense of "waiting for the other shoe to drop". I get the feeling in the end that it was mainly supposed to be a fun adventure focusing on personalities rubbing off on each other and which wouldn't get super into it, but it really was hard to tell because I still felt like that could have changed at any moment.

>What did you think of the writing style?
I think the author is a fair hand at scene-setting and has a good sense for personality as external affect, but could probably stand to get a little deeper into a character's psyche, past, and whatnot in order to get them to really stand out from the page as fully-developed people. Of course, I haven't seen them write any characters in extremis, so maybe they were simply keeping it up their sleeve, but the keystones-and-chicken-twine analogy from earlier still strikes me as salient.

>Was there any passages that stood out to you?
Hobo silence

>Would you recommend this story?
I don't think I could, in good conscience; but then again I pretty much have to have liked something nearly unreservedly in order to be able to recommend it to anyone else without a whole bunch of caveating. Besides, it just didn't get far enough.

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Starting this thread so that we can get some discussion about things in the touhou canon and various interpretations of the things stated in the official works. ZUN is consistent about a number of things but a lot of other things he outright forgets or doesn't care that much about (*laughs*). So I think it's useful to have a space to hash the occasional point of contention out.
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>>16927
Ran, you don't need to argue this hard. We believe you deserve Youkai rights, too.

Some personal contribution to fire starting, now.

Yukari Yakumo intentionally lost the initial Lunar-Youkai war. I personally believe this a bit further than simple headcanon, since it is easy to argue political gain for Yukari. The original lunarian war started around the time that Youkai were at their absolute highest point in strength. Shuten Doji and his commanders were still active, Yuyuko Saigyouji had recently become the spectre incarnate of death, and Yukari herself was looking for an excuse to get on everyone's radar. Invading the Lunarians is, of course, a very bad idea. The only member of an army where it's strongest members consist of the aforementioned would be Yukari herself, who has manipulation of fundamental concepts of reality as an ability. The heavenly gods of the established Lunarian dominion (and Chang'e, for whatever it's worth) are the same creation and conceptual gods of yore, and even non-god level commanders of this society are given absurdly potent weaponry. Yukari is the only member on the same playing field, and yet she doesn't seem to actively threaten the Lunarians at any given time. This is further confusing because she would be the only one capable of instigating an invasion in the first place with the means to create a portal from the Earth to the moon (that the Lunarians set up a nasty trap for her afterward). The Lunarians still don't kill her when she makes a second offense in the events of Silent Sinner in Blue, which means she never established the extent of her powers to them. It can be concluded that Yukari did not fully fight with all her power in the war, and thus the Youkai army lost handily, starting a sharp decline in all Youkai activity thereafter.

The morale hit to the Youkai society of the time after the war would have been large enough to outright spiritually harm them, and cause the start of the dwindling fear within humans toward Youkai. This goes so far as humans fighting and breaking the oni cabal (story of Shuten Doji&#
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>>16929
I feel like that was actually confirmed at some point, but I don't recall where. Granted, I don't believe Yukari fighting "with all her power" would have been enough to change the outcome (and I find issue with the description of her powers as affecting "fundamental concepts of reality" - such a phrase is completely oxymoronic); but that's beside the point as there was likely never any intention of success. Achoo outright summarises the result as the blunting of youkai ambition and circumscription of their activities; and mentions that this is well-known even amongst humanity. And, more generally, when it comes to geopolitically non-dominant illiberal regimes, foreign policy is often just an extension of domestic policy, so it makes absolute sense to me.
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>>16925
>>16926
>>16927
>Ran wn beep boop at you
put me out of my misery now

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shes probably writing &#039;ur a faget&#039;
In the interests of keeping the recs thread clean and limited to recommendations, let's bring all other discussion of stories here. Want to have a protracted argument about why writer x is a faget who should die in a freak kitchen accident? Fire your shots here. Want to complain about story y not having enough (or too much, if you're a sissy) grimdark tentacle death blood rape? By all means, make your voice heard here. Just keep it germane to THP stories and we're all good.
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>>16788
Are you okay, Anon? Do you need medical assistance?
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>>16788
Well, can't seem to find Jugglers and Geomancers anywhere in the madland, so let's just hold out hope for that special Fortune Teller escape tale instead!
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>>16787
>UFO days
I'm not sure where my head was. Things stayed reasonably active up to around the time of DDC, and that's kind of where prominent newhus kind of trail off. At least, it feels like later newhus have appeared less. Yachie, for instance, was only in Teruyo's story AFAIK.

Either way, the Fortune Teller didn't appear until 2015, and the LoLK cast owns most of the attention paid to that period, so it's not a huge surprise that there's not much in the way of writing featuring him.

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We used to have writing advice threads, but most 'advice' is either unwanted or unapplicable, so let's not do that anymore. Instead, let's just have a general thread where we can talk about the process and the mindset of writing. Pretty much anything goes as long as it's about writing; given that this is THP, it should generally pertain to writing on THP and about Touhou, though.

N.B. This isn't the place for pitching story ideas. If you have a concept for a story that you want to throw out, see >>16317 for that. However, asking for help with developing an idea and discussion thereof is fine.
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>Any general tips for going back to an abandoned story?
Do you really want to go back to it or do you just feel obligated?

What did you want to do in the first place? Has that changed? How? Does that greatly change anything? Does it conflict with anything you've done already? Do you care if it does or not?

Do you even know what you want to do?

There's a lot of questions that could be asked in return. Think long and hard before you do anything.
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>>16740
Thank you. That clears things up. At the very least, I know what I want to do, and I should just do it, even if it takes me a while.
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>>16730
Reread it, then see if that kindles any desire to continue it. Plus it'll remind you of where things left off, and hopefully of what your original plans were.

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nanoreimulogo
Getting a jump on this for various reasons. Obviously, Nanowrimo doesn't start until 01 November and ends 30 November. What time? Doesn't matter, just as long as it's November in your timezone.

But, for the newcomers and slow-comers, what is Nanowrimo? For THP purposes, Nanowrimo is when we spend the entire month of November trying to either write thirty (30) updates OR thirty-thousand words total. This can be and often is taken to mean daily updates, but it doesn't matter how you get there. That's just the goal.

You don't even have to write a new story for this; you can enter an ongoing story if you want.

Why do this? Personal satisfaction and community engagement. If you want a prize, I dunno what to tell you; we tried that before. Badger someone into giving you one if you so desire.

Other than the above-stated goals, there aren't any rules as such. It would be nice if people who are participating indicated in this thread that they are doing so. Nothing fancy, just something like:

I'm participating in Nanowrimo. This is my story:
>>/[board]/[post]

It would be helpful for following anyone participating, and I imagine that would be desirable for those writers.

Either way, I hope folks do give it a go. It doesn't cost anything to try, and any value in success or failure is only what you ascribe to it.
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>>16673
Looking forward to the eventual /at/ spinoff, Lust Market.
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>>16700
Is that anything like Lust Bees, the porn companion to Lost Bees?
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>>16701
When the Last Bee is gone, and the Lost Market fades...

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concentratedhatlessness
Ladies, gentlemen, and all in between,

Many a time, (for a long time), has it been debated among our peers in the Touhou community to appraise and rate each and every hat in the series, but I ask,
"what about those who cannot qualify, those who do not wear hats?"

Many a time, (for a long time), they have been left alone, cold, hatless, and double–crossed for something beyond their control.

I daresay it is time to do something about it!
With your cooperation, we will determine the best hatlessness in the Touhou Project.

"How?" you might be thinking. Fret not! It is easy:
You shall choose a candidate who does not wear a hat (the best picks have never worn a hat*, unlike Udongein, for example) and explain how they are the best at being hatless.
To be more specific, tell us why this character is better off without a hat, and how wearing one would only weaken them, whether it be by design, or presence, or some other characteristic they would stand to lose.

Godspeed all, and have a jolly day!


*For those who's hattedness is ambiguous, be brave and make the best case you can. All will be scrutinized, and the hatted shall be shamed.
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>>16660 here.

Spontaneous manifestation of head ornamentation for medical purposes shouldn't count, I'd think. It's not part of their normal attire, it's just there for safety.

In other news, of the true hatless 2hus not yet discussed, I think Kaguya has a pretty good shot of dethroning the current leader.

Kaguya doesn't wear a hat, and doesn't need to. She has her own personal doctor in case she ever gets sunburned, she doesn't get much sun in the first place, and if she got a hat she'd stop having a character design in eternal stasis. Plus, Mokou has a very high hat score, and those two would obviously be on opposite sides of the scale.
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>>16666

Not to be needlessly contrarian, but I cannot accept 'medical reasons' as a valid explanation for this phenomena. A vast number of post-battle band-aid application are placed in strange places such as over the clothes/hair. Meanwhile scuff marks, bruises, and other clear indicators of fisticuffs remain uncovered and untreated.

I can only assume that the bizarre ritual of increasing a defeated opponent's hat/accessory score is meant as a show of dominance.
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