Name: Nitori “Tori” Nanashi; Level 4
Race: Half-breed (human and Kappa)
Appearance: See pic in
>>34813 But with Nitori’s hat in dark green and a silver key strapped around her chest.
Class: Technician
Personality: Excitable, polite, and determined. Has a good humor and likes to joke around with others often. Always trying to better herself and others.
Background: Grew up working in her father’s garage. She knows inside and out of almost every aircraft and spacecraft in the army. She was also quite the tinkerer and made modifications to vehicles and weapons. Takes after Nitori, whom her mother named her after and who she plans on meeting one day.
Elements: Metal, ice, and Water
Difficulty: frustrating
Stats:
Strength-14
Magic-15
Agility-16
Intelligence-18
Charisma-17
Luck-16
Mana pool= 35 with 7% recharge per minute.
Perks:
Comprehension of technology, rank 2- +2 to anything involving technological skill and knowledge
Water Breathing- Can breathe in water
Good greetings- +1 to charisma when first meeting people
Inventor, rank 1- allows the ability to create simple (rank 1) machines from scrap and otherwise useless parts.
Modification of vehicles, rank 1- allows simple (rank 1) mods to be put on vehicles
Modification of weapons, rank 1- allows simple (rank 1) mods to be put on weapons
Gigi knowledge, rank 1- You have slight knowledge of the inner workings of the Gigi and gain +1 to both luck and intelligence when fighting them.
Experienced, rank 2- you gain 2 stat points to distribute during dire situations.
Intimidate weak minded, intelligent/charismatic youkai specific skill- you can attempt to intimidate any enemy 3 levels lower with less than half of your own intelligence and charisma, 50% success rate.
Magical affinity- your elements now affect your attacks on others.
Mana pool- you can now gather mana from the air around you to cast spells.
Magically able, rank 1- You gain the ability to use simple spells that you have been taught or have learned yourself.
Elemental Affinities:
Metal affinity 1- Extra damage from projectile weapons, and extra damage to metal armor.
Water affinity 1- Extra damage to fire enemies, extra damage from water spells, and faster swimming.
Ice affinity 1- Extra damage from ice spells, able to freeze water with touch, unable to get cold.
Traits:
Larger mana pool- gain +10 mana maximum for the mana pool.
Quick learner- gain 20% extra experience from enemies.
Heightened senses- All your senses are heightened making things like spotting enemies easier.
Spell list: (2 extra points to distribute later.)
Ice shot 2- imbue your bullets with ice. Passive. Bullets deal 20 extra ice damage. Takes up 10 mana continuously while in use. Learned from Cirno.
Ice wall 1- Create a wall of ice five feet high and ten feet wide to take cover behind or launch foes in the air from below, or to use as a platform to help scale steep cliffs and the like. Active. 15 mana to cast, lasts for 45 seconds, deals 110 damage. Learned from Cirno.
Heal 2- heal injuries, does not repair shields. Active. 20 mana to cast. Learn from Patchy.
Fire ball 2- send two wave of seven fire balls at up to fourteen targets. Active. 20 mana to cast. Learn from Patchy.
Enhanced Vision- Imbue you or an allies eyes to see outlines of objects behind certain types of walls and objects. Passive. Takes up 20 mana continuously while in use. Heightened senses adds to the effectiveness. Learn from Meiling.